It’s a Kind of Magic


Magic plays a large role in my Soulstone Prophecy series. It helps define the world of Allwyn, where the story takes place and those characters able to wield it. I wanted to share more detail on how it works along with a first peak at the Elven race who play a prominent part in book two, The City of the Fallen. These are the notes I wrote on magic as I was writing The Cradle of the Gods to make sure I kept to the setting. I would love to hear any thoughts.

Magic in Allwyn is accessed differently by the various races. The reason for this is each race’s worldview is seen, and filtered, through the beliefs and worldview of their patron god. The ability to wield magic is literally passed through the deity and on to their progeny.

  • Dwarves gain access to magic through Daomur, God of Law and Justice. It is through the artistic act of creation that the dwarves honor their creator. It only makes sense that their form of wielding magic is enchanting items. The dwarves are artificers. Examples would be Finngyr’s hammer or the blade given to Fang Toren by the dwarven overseers of the Cradle.

  • The Elven race gains access to magic through Islmur, Goddess of Magic. Islmur is the oldest of the Primordials and her worldview is the closest to Allwyn’s. Islmur sees magic in everything. As a result, the elves of Allwyn cannot look upon something without seeing the magic coursing through it. An elf’s eyes reflect the flow of magic they see permeating Allwyn as a stream of lights flowing through their pupiless eyes. Elves access magic through Islmur’s tongue, or Spellsinging. Dwarven scholars liken it to the druids of the human race and their Dreamsong, but without the need to enter a trance like state. Elves are most attuned to life and living things and are quintessential healers.

  • Humans access magic through Haurtu the Hungerer, once known as Haurtu, God of Wisdom. Their magic is the magic of the mind. Due to Haurtu’s banishment, humans access to magic is weakened and, for the lack of a better word, splintered. As a result, and for unknown (yet to be revealed) reasons, the genders have different ways of accessing it and can only control certain aspects. It is of interest to note a Stonechosen strengthens humans’ access to magic by his or her presence.

    • Druids, which can only be female, enter a trance like state to hear the All Mother’s song. Druids can work with living creatures and the earth. Things like water, air, and fire are too difficult for them to cajole in the Dreamsong and thus they have little to no control of them.

    • Sorcerers, who are always male, require an item of whatever substance they are working with. This ‘source’ is used and consumed in the act of casting. They can work with different elements in the following order of difficulty, starting with the easiest to control:  water, ice, fire, stone, metals, and finally air. A Sorcerer cannot control or use as a source anything living.

    • Stonechosen are unique in that their control of magic is all based on their strength of mind. They are not limited in what they can effect physically. Though, a novice stonechosen will be limited to mind like powers until they grasp the connection of the mind as a conduit for the magic and how they perceive the world through it. When they reach that level of enlightenment, then the possibilities are endless.

In Allwyn, as with all things, there is a balance involved when magic is wielded. It is a triangle with the three corners being: duration, strength, and distance. One cannot be change without effecting the others. Thus, the strongest spells will be those which are quick and close by, Riff’s flaming bursts for example. The longer a casting lasts, the weaker it will become. Perhaps this is why the dwarves’ enchanted items hold their enchantments. There is no distance, so the strength and duration are more potent.

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